Features
- 0.00 ms (idle)
- 2 different designs
- block actions for a player after he was revived
- Saved via database (Anti-Combatlog)
- Command to clear deathtimeout (Of a player or in a certain radius)
- Command to start deathtimeout
- Ability to give reason for commands
- Fully responsive
- Changeable colors (config.css)
- Changeable position (config.css)
- Everything logged via Webhook
- Configurable shared object
- Webhook secured
Config
- Custom notification
- Amount of time for deathtimeout
- Command names
- Allowed Groups to use the commands
- Whitelisted Groups that don't get the deathtimeout
- Whitelisted Jobs that don't get the deathtimeout
- BlockedActions function (to let you decide what the player in a deathtimeout should not be able to do)
- Webhook Logs
- ESX Shared Object
- Locales
Config Picture
Info
- Highly configurable
- html, css, js, client.lua, server.lua obfuscated
Requires
Showcase video: https://www.youtube.com/watch?v=lUvvIdywCDc