CS_DEATHTIMEOUT V2

Features 

  • 0.00 ms (idle)
  • 2 different designs
  • block actions for a player after he was revived
  • Saved via database (Anti-Combatlog)
  • Command to clear deathtimeout (Of a player or in a certain radius)
  • Command to start deathtimeout
  • Ability to give reason for commands
  • Fully responsive
  • Changeable colors (config.css)
  • Changeable position (config.css)
  • Everything logged via Webhook
  • Configurable shared object
  • Webhook secured

Config 

  • Custom notification
  • Amount of time for deathtimeout
  • Command names
  • Allowed Groups to use the commands
  • Whitelisted Groups that don't get the deathtimeout
  • Whitelisted Jobs that don't get the deathtimeout
  • BlockedActions function (to let you decide what the player in a deathtimeout should not be able to do)
  • Webhook Logs 
  • ESX Shared Object
  • Locales 

Config Picture

  • https://i.imgur.com/6QxCazk.png

Info 

  • Highly configurable
  • html, css, js, client.lua, server.lua obfuscated

Requires 

  • ESX Legacy 

Showcase video: https://www.youtube.com/watch?v=lUvvIdywCDc

15.99 EUR

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